Kategoriarkiv: Okategoriserade

Baking face animations

The preferred way to create facial animations is to add face shape drivers to the armature. In this way you can access the face shapes also when the character is linked into another blend file. However, it appears that drivers … Fortsätt läsa

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DAZ Importer

As I hinted in my previous post, I have now crossed over to the dark side and written an importer for native DAZ Studio files. Or whatever. Anyway, DAZ Studio is a powerful program and many skilled modellers, both professional … Fortsätt läsa

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MHX2 has moved

For a long time I have been unhappy with the user name ThomasMakeHuman. I first chose the name when I investigated how Collada export from MakeHuman worked in Second Life. In order to access Second Life I had to sign … Fortsätt läsa

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Stable version 0.27

A new stable version 0.27 of MHX2 is available. It can be downloaded from here. Changes compared to the previous version 0.26: New deform rig. This affects all rigs created by the MHX2 importer. The deformation is hopefully better but … Fortsätt läsa

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Control rigs for the official MakeHuman rig

All current rigs for the MakeHuman mesh derive from two fundamental deform rigs. The deform rig defined by the MHX2 importer originates from work that I started with around 2010, and it has evolved continuously since then. For various reasons, … Fortsätt läsa

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Expressions and Poses

Since some time MakeHuman has expressions and pose libraries. They can now be exported to Blender with MHX2. You need to use the development versions of both MakeHuman and MHX2 for this. To include expressions and poses, we must first … Fortsätt läsa

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New stable MHX2 version 0.26

Update April 22: Apparently I didn’t test this release as thoroughly as I should have, because it contained two serious bugs: clothes did not scale correctly when exported with units other than decimeters, and exported did not work at all … Fortsätt läsa

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New stable MHX2 version 0.25

The new stable version 0.25 can be downloaded from here. For the latest updates, download the unstable version. In particular, in the stable version there is a bug in FK/IK snapping that is fixed here. The new version contains some … Fortsätt läsa

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MHX2

For the last five years it has been possible to use MHX (MakeHuman eXchange) to transfer a rigged MakeHuman character into Blender. However, the MHX format had a number of issues. To remedy these, it will be replaced by a … Fortsätt läsa

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