Design a character in MakeHuman, and equip her with clothes, hair, eyebrows, eyelashes, and a tongue.
You may also want to add an alternative topology (a ”proxy mesh”). That is done in the Topologies tab.
Also add a skeleton under the Pose/Animate tab.
In the Export tab, select MakeHuman Exchange (mhx2). The export options are:
- Feet on ground. If selected, the object center is located on the ground, between the characters feet. Otherwise the object center is located in the pelvis area, at the center of mass.
- Binary file. The MHX2 format uses the standard JSON syntax, but the files can optionally be gzipped to reduce space.
Finally give the character a name and press the Export button. Use the … button to save the MHX2 file to a non-standard location.