Main panel

The user interface of MakeWalk is located in under the Armature tab, and becomes visible when an armature is selected. It consists of six panels; the first one is open by default and the others are closed.

mwm-010-closed

  • Load And Retarget: Select a BVH file and retarget it to the active armature.
  • Start Frame: The first frame in the BVH file to considered.
  • Last Frame: The last frame to be considered, unless the animation stops earlier. The difference last_frame – first_frame is the maximal number of frames after retargeting. The number of frames in the BVH file may be larger, if some frames are skipped due to subsampling
  • Detailed steps: When this options is selected, further buttons are show below

mwm-020-open

  • Load BVH File (.bvh). Load a BVH file, and create an animated armature from it.
  • Rename And Rescale BVH Rig. With the BVH armature active, and a target armature selected, rename and rescale the bones of the active armature to fit the target.
  • Load And Rename BVH File (.bvh). A combination of the previous two buttons. With a target armature active, load a BVH file, and create an animated armature with renamed and rescaled bones.
  • Retarget Selected To Active. Retarget the animation from a renamed and rescaled BVH armature to the active armature.
  • Simplify FCurves. Simplify the F-curves of the active armature.
  • Rescale FCurves. Rescale F-curevs of the active armature.

What if retargeting fails?

MakeWalk is designed to retarget animations to a given armature with a minimum of user intervention. However, retargeting is a complex process, and entirely automatic retargeting may fail or result in suboptimal motion. Information about how to identify and correct problems is found in Errors and Corrective Actions.

A common problem is that automatic identification of bones in the target armature fails. A bone map can then be assigned manually, cf. Defining the Target Rig Manually.

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